The second experiment for BENV2423 was different and interesting as we were given a model and then we had to show it in what it could be like 100 years after human life, this was quiet different as it wasn't a easy experiment, i had some troubles with this but i worked through them to get what i had in mind.
When it came to decay the model i looked at the different types of materials and tried to understand how they work and how they will break off after the 100 years, like for concrete it will break off and crack over time because of the weather and moister in the air and glass will break in high wind areas. below is my submission for experiment 2.
this image shows how the glass is broken and the walls have decayed
this is also another image of the walls and roof how the concrete has broken over time
this image shows the floor slab and glass balustrade broken and decayed
in this image you can see the slab again broken and decayed off
below are some of the textures i used as some textures didn't work i managed to get some to break.
it was very important to add the materials so you can get the best decay state.
The interactivity in the building was the decay i tried to use rayfire but it wouldn't show as i wanted it to show so i decayed it in max by modeling the decay my self in max.
The final part of this experiment was to create a trailer to show the decay in our model 100 years after human life and also to keep in mind the reference trailers we looked at in Week4.
below is my trailer of the final submission for EXP 2.