Saturday 16 November 2013

EXP 2 FINAL SUBMISSION



The second experiment for BENV2423 was different and interesting as we were given a model and then we had to show it in what it could be like 100 years after human life, this was quiet different as it wasn't a easy experiment, i had some troubles with this but i worked through them to get what i had in mind.

When it came to decay the model i looked at the different types of materials and tried to understand how they work and how they will break off after the 100 years, like for concrete it will break off and crack over time because of the weather and moister in the air and glass will break in high wind areas. below is my submission for experiment 2.


this image shows how the glass is broken and the walls have decayed 


this is also another image of the walls and roof how the concrete has broken over time 


this image shows the floor slab and glass balustrade broken and decayed


in this image you can see the slab again broken and decayed off 

below are some of the textures i used as some textures didn't work i managed to get some to break.
it was very important to add the materials so you can get the best decay state.




The interactivity in the building was the decay i tried to use rayfire but it wouldn't show as i wanted it to show so i decayed it in max by modeling the decay my self in max.

The final part of this experiment was to create a trailer to show the decay in our model 100 years after human life and also to keep in mind the reference trailers we looked at in Week4.
below is my trailer of the final submission for EXP 2.


WEEK5 EXP 2




I will be demonstrating the nation of decay within my building by creating materials that i would apply to my building, depending on the material of the object like steel, concrete or even glass. I will also use other plugins that will help me decay the building to make it look in a bad state.

This weeks lecture by Jeremy Harkins was very interesting as i was Jeremy student in semester one, i enjoy learning and listing to Jeremy, just the was how we can use the what we learn in the real world is is very effective and i will be taking what i have studied and the technique i have learn to the real world my self.

to finish of it is very important to understand the programs being used in studio to be able to know how to express the idea you have in mind for your project even when you are not to familiar with the program that are being used.

WEEK4 EXP 2



For this week we were required to use the blend layer inside of cryengine, and apply the technique in our building. below is a 3 images of the blend layer in cryengine.





then the next part for this week we were required to find 5 different trailers to use as a reference and get an idea on how to create a trailer for our final experiment. below are the 5 trailers i found.